Synopsis
A new sinister menace has been discovered by Poptropica’s three top spies, but now the spies have vanished! You will need the skills of a cunning spy to rescue them and discover all the clues. Get ready for gadgets, sneaky moves, and hair raising adventures!
For walkthroughs on Spy Island, scroll down.
Resources on this page: Island Extras | Synopsis from Poptropica | Video Walkthrough | Written Walkthrough | Album Photos | Trivia
Island Extras: Map | Official Tour | Video | Secret Decoder Kit printout
Video Walkthrough
For a written walkthrough with pictures, scroll down on this page!
Written Walkthrough
Walkthrough written by Slanted Fish
Special thanks to: Rainbow Bird, Mitchell Brett, Alex, Brave Tomato, Spotted Dragon, PopBuddies, Lucky Joker & Invisible Ring
Welcome to Spy Island, dear agent. You’re in for a wild adventure.
Enter the spy headquarters and jump up to the top where the green-and-black screen is. Talk to Director D and get the Decoder Kit from him.
Now, exit and jump to the top of the building. There will be a spy crouched there. Pretty neat, huh?
Using your Decoder Kit, translate the message from Director D. The coded message says, when Dr. Spyglass points to a symbol, choose the one that faces the… “OPPOSITE DIRECTION”.
Dr. Spyglass, Eye Doctor
Go to Dr. Spyglass’s building to the right. Take the eye test, but whatever the doctor points to, choose the “E” that faces the opposite direction. (An “E” facing upwards would mean that you needed to choose an “E” facing downwards.)
If you did it correctly, he will tell you to meet him upstairs.
Then he will go upstairs. Exit the eye doctor’s building, climb the ladder to the left until you see a door, and enter it. Once inside, talk to Dr. Spyglass again and he will give you a Chameleon Suit that will make you almost invisible.
The First Spy
Go to the Docks and get the message from the guy in the trash can. He will give you a message that says, “There’s a secret entrance to the warehouse ON THE ROOF.”
Put on your chameleon suit, and in this area, climb as high as you can while avoiding the B.A.D. guards, because if you bump into them, they will knock you over! Be careful; they can see you when you move. You’ll find a door. Go in and continue. (Remember to be wearing your chameleon suit.)
Beware of the B.A.D. guard dogs (Fang, Slasher, and Fluffy). They’ll bite you if you get too close. If you get knocked over, you end up on the floor above you, so be careful. Eventually, you’ll reach a room you can go inside.
Go past the dogs by walking carefully. Stop when they get close. They can’t see you because of your suit, and they will walk on past you. Do this with all the dogs. At the bottom, go left.
You should see some little platforms above you. Get on them, and jump to the other side. You should have landed in a small hidden room. Talk to the tied up spy there to free him.
He will give you a Laser Pen and a satellite clue.
The Second Spy
Now leave the warehouse and go back to Main Street. Then go all the way to the right and go to Balding Avenue. If you continue to the right you will see a guy wearing green camouflage. Talk to him and he’ll give you a message that says, “There’s a top B.A.D. agent in BISTRO.”
B.A.D. Bistro
To access the B.A.D. control center, you’ll need a B.A.D. agent’s fingerprint. Keep going right until you get to a little restaurant called the B.A.D. Bistro. Take off your suit and walk in (the chameleon suit isn’t allowed inside). Go all the way to the right to the kitchen and talk to the chef.
Ask to apply for the job and he will tell you that you need to pass a test. It’s simply a game of Simon Says. Watch the order he taps the ingredients, then imitate it. You’ll have to do this a few times. If you win the game then he’ll give you a Chef’s Hat and you become a chef; if you lose, try again.
Next, go to the table with people seated around it and click on the guy with the mustache. He’ll ask you to fill up his glass. You’ll get the glass with his Fingerprint on it.
Go back into the kitchen and jump on the fridge, then jump on the shelf and there will be an opening above you. Go through it and jump from lamp to lamp until you reach the wall. Then fall to the ground and leave the bistro.
The Warning
Head right and you’ll see another guy in camouflage. Talk to him and he’ll give you an item – File X – that contains a decodable secret message.
If you read it the way you’d normally read a letter, it tells you what a great man Director D is and how you have to trust him. But don’t get fooled too easily!
This file really contains the opposite message than what meets the eye at first glance. Here’s how to decode it: all you need to do is read the first letter of every line! It says “DON’T TRUST DIRECTOR D.” How devious! (Note: You don’t have to know what the file actually says to complete this quest, but it’s good to be warned about Director D. first, and you’re probably curious anyway.)
Toupee Terrace
Now continue right over to Toupee Terrace. Now you’ll want to carefully get to the top of the house without getting zapped. It may seem hard at first, but once you get the hang of it, it’s pretty easy. What you have to do is jump from window ledge to window ledge until you reach the top, and watch out for the yellow zappers, because they’ll knock you off if you bump into them!
When you get to the top, you’ll find a window with bars in front of it. Get in front of the window and it will show a close-up of the window. Your mouse is now the laser pen. Click on the bars to cut them to pieces, then enter.
Go inside, and you’ll be in the attic. Walk left and you will see another secret agent tied up there. Free him and he will give you a Grappling Bowtie. This will help you reach higher heights. He’ll also give you another satellite clue.
The Third Spy
Exit the attic and go back to Balding Avenue. Using the grappling bowtie, go as high as you can, until you see the sign for the rooftops. Go up. (To use the grappling bowtie just click on the bowtie on the bottom left and click which way you want to go.)
Use your grappling bowtie to try to grab another platform. (Be careful, there’s a B.A.D. guard there!) Now use your grappling bowtie to try to grab another platform or antenna at the top left. Talk to the guy there. Now aim your bowtie to the far right and try to grab another antenna.
When you swing over there and are directly above the building, click again (at the top of the screen) so that they let go of the rope, otherwise they will swing back. Enter the tube.
Greenhouse
You are now in a greenhouse. Take off your Bowtie, because wearing it will make this part more difficult. Go to the far right and you will see a cherry bomb tree. Click on the cherry bomb and move the cherry bomb left.
Now push it to the flower pad on the ground and it will bounce to a higher floor. Get on that floor and push it to the left until it falls on the lower platform. Push it onto the other bouncy flower pad and it will go to a higher platform.
(Watch out for the flytraps. They will throw you off!) Go to the platform, and finally, to the cage with the spy agent girl trapped inside.
Now push the cherry bomb in front of the cage and wait until it blows up. When it does, the cage door breaks and the last spy will be freed.
The spy will give you a pair of Ultra-Vision Goggles and the last satellite clue.
Defeating Director D.
Now leave the greenhouse and go back to Balding Avenue. Go right past Toupee Terrace, all the way to the right again until you reach the B.A.D. control center. Here you’ll need to put on your ultra-vision goggles. You will see that the zaps are timed, so you will know when it is safe to move.
Move along to the right, then when you reach a dead end, go up. Soon you should see a door. Click it and use the fingerprint on the glass to unlock it.
Once you’re inside the room, climb up the platforms, avoiding all zaps. When you reach the top you will see a computer. Click on it and enter the passwords. The three passwords for the teleporter are 1: laser 2: hair 3: removal.
A Close “Shave” with Minibots & Director D.
And then… Director D. will show his true self. Go into the teleporter and Director D. will talk about his plan to make everyone in Poptropica BALD!
Then his mini bots will come out. To destroy the mini bots, lead them to the yellow orbs in the four corners of the room. When they hit an orb, they will explode.
There will be 4 minibots, and there are 4 yellow orbs – one on the bottom right, one on the bottom left, one on the top right and one on the top left.
Use your bowtie to help you get to the top parts. When Director D. fights you with his machine, make it crash onto the ceiling four times. To do this, get onto the top of the machine while it is moving and wait for it to crash. (You will know when a crash was successful if you see the word “CRUNCH”!)
Alternatively, you can use your bowtie to get yourself on the ceiling, then hold on so that you stay swinging on the ceiling. You will be luring Director D.’s machine to you, and when it gets to you, it will crunch on the ceiling but knock you off, where you can continue to try and crunch the flying machine again.
Well done, agent—or should I say, director?
Once you’ve defeated Director D, you will be brought back to the headquarters. The top secretary at the spy headquarters will present you with the quest reward: the Spy Island Medallion and credits to spend in the store. Director D will be locked up in a little prison cell inside headquarters, and you will be the new director! Congratulations!
At the beginning of the quest, you might have noticed there was a screen in the spy headquarters that said, “Welcome, Agent (your character’s last name).” Now that you’re the new director, the screen will now say “Director” instead! Good work out there, fellow spy.
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Album Photos
These pictures are collected in your Poptropica photo album in the profile section. Click to enlarge.